AI Insights · Timothy · October 2025
Top 5 Boxing Games Performance in Switzerland Q3 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Switzerland during Q3 2025, with insights on downloads, revenue, and active users.
During the third quarter of 2025, the top boxing games in Switzerland exhibited varied performance trends across downloads, revenue, and active users, according to Sensor Tower data.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a gradual decline in weekly downloads from 347K at the beginning of the quarter to 259K by the end of September. Revenue peaked at $103 in late June but generally fluctuated around $25 to $50 throughout the quarter. Active users decreased from 862K to 673K.
Boss Fight from BoomBit Games maintained relatively stable weekly downloads, starting at 164K and ending at 119K. Revenue peaked at $67 in mid-July, followed by a downward trend to $7 by the end of September. Active users increased steadily from 2914K to 3448K.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO saw an increase in downloads, reaching a peak of 293K in early August before declining to 69K. Despite having no revenue data, active users rose from 115K to a peak of 442K, before settling at 182K.
Real Boxing 2 by Vivid Games S.A. experienced fluctuating downloads, starting at 103K and declining to 61K. Revenue showed a peak of $211 at the end of September, with active users decreasing from 169K to 102K over the quarter.
Finally, Boxing Star: Boxing Fight Game from ThumbAge Co., Ltd. had declining download numbers from 111K to 41K. Revenue peaked at $450 in mid-July and ended at $396. Active users dropped from 140K to 105K.
For more detailed insights on these trends, visit Sensor Tower.